Published in 1996 as the fourth game in the World of Darkness line, Wraith: The Oblivion provides rules for roleplaying ghosts tied to the mortal world by their own passions while struggling to resist the call of final Oblivion.
Includes an essay on Storytelling, an essay on Stygian Government after the maelstrom, and an idea for "Wraithpunk"
Greater Houston Area Wraith Source Material
Material relating to the Houston Area, with specific sections on the hurricane of 1900 and the Texas City disaster.
Knocking on Charon's Door
Resources for the horror RPG Wraith: The Oblivion, including new Arcanoi, creatures, and special items.
History and geography of a necropolis in Hamilton, Ontario.
Features character sheets and hyperlinks.
Last update:June 1, 2012 at 19:19:00 UTC